Elfin Rogue


Male Elf Rogue 2
CG Medium Humanoid (Elf)
Init 3; Senses Low-Light Vision; Perception +8


AC 15, touch 13, flat-footed 12   (2 armor, 3 Dex)
hp 18 (2d8
Fort 1, Ref 6, Will 1
Defensive Abilities Evasion; Immune sleep; Resist Elven Immunities


Spd 30 ft.
Melee Club +3 (1d6
2/20/x2) and
   Masterwork Shortsword 4 (1d62/19-20/x2) and
   Spear 3 (1d83/20/x3) and
   Unarmed Strike 3 (1d32/20/x2)
Ranged Darkwood Longbow, Composite (Str 2) +5 (1d82/20/x3)
Special Attacks Sneak Attack 1d6


Str 14, Dex 16, Con 12, Int 16, Wis 12, Cha 8
Base Atk
1; CMB +3; CMD 16
Feats Elven Weapon Proficiencies, Point Blank Shot, Precise Shot, Rogue Weapon Proficiencies
Traits Brigand, Poverty-Stricken
Skills Acrobatics +8, Climb +6, Diplomacy +3, Disable Device +9, Escape Artist +7, Knowledge: Arcana +4, Knowledge: Dungeoneering +7, Knowledge: Geography +4, Knowledge: History +4, Knowledge: Local +7, Knowledge: Nature +4, Linguistics +7, Perception +8, Sense Motive +5, Sleight of Hand +7, Stealth +8, Survival +7, Swim +6 Modifiers Brigand
Languages Common, Draconic, Elven, Gnoll, Orc, Sylvan
SQ Elven Magic, Trapfinding +1
Combat Gear Leather, Arrows (40), Spear, Club, Masterwork Shortsword, Darkwood Longbow, Composite (Str +2); Other Gear Backpack (23 @ 5 lbs), Bedroll, Candle (10), Chalk, 1 piece (10), Fishhook, Flint and steel, Potion of Bull’s Strength, Thieves’ tools, Waterskin (2)


Brigand +1 Bluff, Diplomacy, Intimidate, and Sense Motive when dealing with brigands, theives, bandits, etc.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities – Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don’t get -4 to hit when shooting or throwing into combat.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 +1 to find or disable traps.

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Kingmaker GlennH