Male Elf Fighter 1 Wizard 1
LN Medium Humanoid (Elf)
Init +3 Senses Low-Light Vision Perception +3


AC 17, touch 14, flat-footed 13   (+3 armor, +3 Dex, +1 dodge)
hp 17 (1d10+1d6)
Fort +3, Ref +3, Will +2
Immune sleep Resist Elven Immunities


Spd 30 ft.
   Club +3 (1d6 +2/20/x2)
   Kukri +1 (1d4 +2/18-20/x2)
   Kukri +1 (1d4 +1/18-20/x2)
   Unarmed Strike +3 (1d3 +2/20/x2)
Wizard Spells Known (CL 2, 3 melee touch, 4 ranged touch):
1 (2/day) Magic Weapon, Magic Weapon
0 (at will) Mage Hand, Acid Splash, Resistance


Str 15, Dex/16, Con 10, Int 15, Wis 10, Cha 13
Base Atk +1; CMB +3; CMD 17
Feats Dodge, Elven Weapon Proficiencies, Scribe Scroll, Two-weapon Fighting, Wizard Weapon Proficiencies
Traits Magical Knack: Wizard, Rostlander
  Acrobatics +2
  Climb +1
  Diplomacy +3 (2)
  Escape Artist +2
  Fly +2
  Knowledge: Arcana +6 (1)
  Knowledge: Nature +6 (1)
  Perception +3 (1)
  Ride +6 (1)
  Spellcraft +7 (2)
  Stealth +2
  Swim +1
Languages Common, Draconic, Elven, Sylvan
SQ Bonded Object: Ring (1/day) (Sp), Elven Magic, Hand of the Apprentice (5/day) (Su)
Combat Gear Club, Kukri, Studded Leather, Arrows (19), Buckler, Kukri
Other Gear Backpack (4 @ 0.5 lbs), Case, map or scroll (empty), Flint and steel, Ink (1 oz. vial, black), Inkpen, Parchment (sheet) (10), Pouch, belt (empty), Ring, Spell component pouch, Wand of Light


Bonded Object: Ring (1/day) (Sp) DC 20 +spell level to cast spells without the bonded object. Once per day, you can cast any spell in your spellbook for free.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities – Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Hand of the Apprentice (5/day) (Su) Throw the melee weapon you are holding 5/day.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Knack: Wizard +2 CL for a specific class, to a max of your HD.



Kingmaker mycerius